Weapons in 101 Ways To Die – Part 7 (The End)

Weapons in 101 Ways To Die – Part 7

We’ve finally made it to the end of the weapons in 101 Ways To Die – for this final installment we’ll be looking at Switches, Teleports and Pop-Up Spikes – altogether that’s a total of 20 weapons and tools! For a refresher on the other 17, take a look at these links:

Part 1 – Inventory, Bombs, Boulders, Spikes
Part 2 – Redesigned Inventory, One Shot Bumpers, Multi Use Bumpers
Part 3 – Fans, Cannons, Slime
Part 4 – Harpoons, Cake, Stun Bombs
Part 5 – Deathlogs, Lava Pits, Mines
Part 6 – Proton Beams, Mirrors, Conveyor Belts

Switch

switch

Switches activate or deactivate whatever tool they are attached to and are when a Splatt walks over it. Some Switches can only be triggered once and will then break, other switches can be triggered multiple times to activate and deactivate whichever tool it is attached to.

switch

Switches can be used to trigger a variety of tools including Boulders, Harpoons, Fans, Pop-Up Spikes and Proton Beams. In addition to this Switches can be used to trigger Moving Platforms to start or stop moving. You can use Sci-Eye mode to see which Switch is connected to which tool – a feature that is very useful for puzzle levels that contain multiple Switches.

Teleport

Teleport

Teleports come in pairs and can be used to warp weapons and Splatts from one Teleport Unit to the paired Teleport Unit. A Teleport can be entered and exited from either side and each side is colour coded to make life easier – anything that goes into the Blue side of one Teleport will exit from the Blue side of the other. Similarly anything that goes into the Orange side will come out of the Orange side of the paired Teleport.

Teleport

This rule also applied to any projectiles shot through a Teleport, making it possible to fire a Cannonball or Harpoon Bolt through a Teleport for a surprise attack that the Splatts will never see coming.

Pop-Up Spikes

Pop-Up Spikes

Pop-Up Spikes are sharp and pointy, just like ordinary Spikes, however the similarities stop there. Pop-Up Spikes will always be connected to a Switch and are stored inside a metal container, making them completely harmless to all Splatts until they are activated.

Pop-Up Spikes

If the Pop-Up Spikes have not been activated by the Switch, Splatts can walk over the metal container unhindered. Once activated, the Pop-Up Spikes will ‘pop up’ without warning whenever a Splatt walks over the container. The Splatt will be thrown up into the air with the force of the Spikes popping up, which will prove deadly for Rapid and Alpha Splatts. The Tank Splatt is capable of taking a hit from the Pop-Up Spikes without dying, so you will need to combine other deadly weapons into your traps to take out this solidly built Splatt.

We hope you’ve enjoyed reading about all the tools and weapons and are looking forward to being let loose in our labs when we launch 101 Ways To Die on Steam, Xbox One and Playstation 4 later this year!

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Weapons in 101 Ways To Die – Part 6

Weapons in 101 Ways To Die – Part 6

Not many weapons left to go now. This time around we’ll be looking at Proton Beams, Mirrors and Conveyer Belts.
If you missed any of our previous weapon blogs or need a refresher you can find the previous installments at the links below:

Part 1 – Inventory, Bombs, Boulders, Spikes
Part 2 – Redesigned Inventory, One Shot Bumpers, Multi Use Bumpers
Part 3 – Fans, Cannons, Slime
Part 4 – Harpoons, Cake, Stun Bombs
Part 5 – Deathlogs, Lava Pits, Mines

Proton Beams

Proton Beams

Previously known as a Laser, the Proton Beam is a highly charged stream of energy that causes Splatts to catch fire if they stand directly in the beam for too long. Proton Beams travel in straight lines and are blocked by walls, tools and other Splatts.

Proton Beams

Proton Beams can be used in combination with Mirrors to redirect the beam around corners and to get the best angle for maximum Splatt incineration. Once on fire, Splatts can stay alive for a short amount of time, if the Splatt does not maintain contact with the Proton Beam the fire will go out on its own after a few seconds, meaning that the longer a Splatt stays in contact with the Proton Beam, the more damage will be inflicted.

Mirrors

Mirrors

Mirrors reflect Proton Beams and can placed on floors, walls and ceilings. The angle of the Mirror can be changed to set which direction the Proton Beams will be reflected at.

Mirrors

Multiple Mirrors can be used in combination to redirect the Proton Beam multiple times, giving it the potential to cover a large area and ensuring that Splatts stay in contact with the Proton Beam for as long as possible.

Conveyor Belts

Conveyors

Conveyor Belts can be used to slow down or speed up the movement of Splatts, depending on which direction the belt is rotating. Conveyors can also be used to transport some weapons like Bombs and Boulders in the desired direction.

Conveyors

Although the Conveyors don’t directly cause any damage to the Splatts, they can be instrumental in bringing about their demise. For instance slowing a Splatt down while in contact with a Proton Beam can keep the Splatt in the beam for just that little bit longer, allowing for enough extra damage to be inflicted for the Splatt to die.

As always (and if you haven’t already) if you want to see more screenshots and GIFs of these weapons in action please check out our social media pages which are regularly updated with cool new stuff.

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Weapons in 101 Ways To Die – Part 5

Weapons in 101 Ways To Die – Part 5

We’re on to part 5 already! Read on for all you need to know about Deathlogs, Mines and Lava Pits.

If you need a refresher on the Weapons and tools we’ve covered previously you can check out these links:

Part 1 – Inventory, Bombs, Boulders, Spikes
Part 2 – Inventory Redesign, One Shot Bumpers, Multi Use Bumpers
Part 3 – Fans, Cannons, Slime
Part 4 – Harpoons, Cake, Stun Bombs

Deathlog

Deathlog

This medieval, spike-laden log hangs from a chain in the ceiling and will swing back and forth to clobber anything stupid enough to blunder into it. Although The Deathlog is most effective when placed at a Splatt’s head height, we don’t want to make things too easy (this is a puzzle game after all). Instead you’ll often find Deathlogs pre-placed in a level swinging at a height too high for a Splatt to just walk into it. Instead you’ll need to make use of other tools such as Bumpers or Mines to impale the Splatts on these swinging death-traps.

Deathlog

Once a Splatt is impaled on a Deathlog it will be game over for them, so if you’re trying to make any elaborate combo deaths make sure the Deathlog is at the end of the chain 😉

Mine

Mine

Mines can be triggered manually or when a Splatt walks over it. Although the Mine creates a fantastic explosion when detonated and can easily dispatch a weaker Rapid Splatt, a single Mine explosion by itself is not enough to kill an Alpha or Tank Splatt. You’ll have to plan a careful trap using a combination of tools to kill these guys.

Mine

Lava Pit

Lava Pit

The Splatts can be very child-like and, like any child, they enjoy a good game of ‘The Floor Is Lava’. Only, for them, sometimes the floor is actually Lava. Splatts are pretty good at jumping over our carefully placed Lava Pits though, so you’ll need to use other tools to coax them to have a swim in one.

Lava Pit

Once you’ve successfully managed to get a Splatt into the Lava Pit, he will be set on fire and flail around for a few seconds before sinking to a fiery death.

Once again if you want to see more screenshots and GIFs of these weapons in action (and maybe some sneak peaks at the weapons to come in the next part and beyond) please check out our social media pages which are regularly updated with cool new stuff.

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Weapons in 101 Ways To Die – Part 4

Weapons in 101 Ways To Die – Part 4

It’s time for the next installment of our weapons rundown. This time we’re looking at the Harpoon, Cake and Stun Bomb. Before we get started here’s a recap of which weapons and tools we’ve covered previously:
– Bomb, Boulder, Spikes (Weapons in 101 Ways To Die – Part 1)
– Single Use Bumpers, Multi-use Bumpers (Weapons in 101 Ways To Die – Part 2)
– Fan, Cannon, Slime (Weapons in 101 Ways To Die – Part 3)

We’ve also had some name changes, so for those of us who have read our previous Weapons blogs, Fodder are now called Franken-splatts (or Splatts for short) and there are three classes of Splatt – read our ‘Meet the Splatts!’ blog for more details on the new names.

Harpoon

Harpoon

The Harpoon features both manual and automatic fire options, the automatic firing will be triggered if a Splatt passes through the red sensor area in front of the Harpoon. As the Harpoon is a very powerful tool, there is a 5 second reload time before the Harpoon can be fired again, which will prevent players from killing all Splatts using just a Harpoon. The force of being hit by a Harpoon bolt will throw a Splatt across a room towards any dangerous tools you might have placed there, which we think is far more fun than just using a Harpoon by itself to kill everything.

Harpoon

Early on in the development of the game Harpoons dealt 100% damage, resulting in an instant kill. This meant that some combos such as skewering a Splatt with a Harpoon bolt that would fling them into a mine would not work, as the Splatt would be dead before they hit the Mine. By lowering the Harpoon’s damage slightly we have made it possible to achieve more variety of RIPs and combos, and as a result, more amusing deaths.

Cake

Cake

The Cake is the ultimate distraction tool. When the Splatts see this sweet treat they will run straight for it, forgetting about the danger around them or their need to reach the exit. This can be an excellent strategy for delaying or diverting the Splatts so that they will walk right into your trap.

Cake

Such is their love of Cake that the Splatts can devour a whole cake in just a few seconds, so your window for deploying your dessert-based schemes will be short – use this time wisely! Cake has a health indicator to let you know how quickly the cake is being used up, the more Splatts sharing the Cake, the quicker it will disappear. The Cake will also disappear if it is damaged by other tools (e.g. squished by a Boulder, blown up by a Mine etc.)

Stun Bomb

Stun Bomb

A Stun Bomb creates a forceful ‘push’ which will not directly cause damage to Splatts, but will cause them to become dazed and confused. This state only lasts for a few seconds, but while in this state the Splatts will not be aware of their surroundings so they will not attempt to avoid weapons or actively head towards the safety of the exit.

Stun Bomb

Stun Bombs can also be used to affect other tools, which very useful for setting your traps in motion. The Stun Bomb will be triggered automatically if a Splatt blunders into it, or can be triggered manually from the inventory menu, this method often requires precision timing to yield the most deadly results.

If you want to see more screenshots and GIFs of these weapons in action (and maybe some sneak peaks at the weapons to come in part 5 and beyond) please check out our social media pages which are regularly updated with cool new stuff.

101 Ways To Die
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Meet The Splatts!

Meet The Splatts!

Those of you who have been following 101 Ways To Die for a while will know these adorably hideous creatures as ‘Fodder’.


They are slow, dim-witted and we find it hilarious when they walk straight into the arms of death. Some of our tests have indicated that these uniform ‘Fodder’ clones do not provide enough challenge or variety, so we set out to fix that. The Fodder have been given a makeover, a name-change and some extraordinary new abilities.

Professor Splattunfuder has been busy in his laboratory cultivating cells and splicing genes, and can now reveal his new creations which we call ‘The Frankensplatts’ (or ‘Splatts’ for short). There are three species of Splatts: Alpha, Tank and Rapid. Here’s the rundown on each.

Alpha


The Alpha Splatts – affectionately called Alf by the Professor – bear the closest resemblance to the old ‘Fodder’. They are the most primitive form of Splatt, the first of their kind, the ‘Adam’ of their species from which all other Splatts were created. These creatures have average speed and average health stats.

Tank


A more advanced form of Splatt, the Tanks have evolved thicker skin and wear protective armour which give them higher than normal health stats. Tank Splatts can take twice the amount of damage as an Alpha Splatt, however all that armour weighs them down, causing them to move at half the speed.

Rapid


The final variant is the Rapid Splatt. As you might guess, the Rapid can move much faster than the Alpha and Tank Splatts but this extra speed comes at a cost. The Rapid’s lighter build is less robust which results in a much lower health stat for this speedy Splatt.

By having these three variations of Splatt the puzzles in our levels can be made more diverse and complex. For example some weapons do more damage than others, so sometimes you must carefully consider which order the Splatts need to be killed in or plan which weapons need to be used on each type of Splatt.
Let us know what you think about the new additions to 101 Ways To Die in the comments or via our social media channels:

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