Weapons in 101 Ways To Die – Part 7
We’ve finally made it to the end of the weapons in 101 Ways To Die – for this final installment we’ll be looking at Switches, Teleports and Pop-Up Spikes – altogether that’s a total of 20 weapons and tools! For a refresher on the other 17, take a look at these links:
Part 1 – Inventory, Bombs, Boulders, Spikes
Part 2 – Redesigned Inventory, One Shot Bumpers, Multi Use Bumpers
Part 3 – Fans, Cannons, Slime
Part 4 – Harpoons, Cake, Stun Bombs
Part 5 – Deathlogs, Lava Pits, Mines
Part 6 – Proton Beams, Mirrors, Conveyor Belts
Switches activate or deactivate whatever tool they are attached to and are when a Splatt walks over it. Some Switches can only be triggered once and will then break, other switches can be triggered multiple times to activate and deactivate whichever tool it is attached to.
Switches can be used to trigger a variety of tools including Boulders, Harpoons, Fans, Pop-Up Spikes and Proton Beams. In addition to this Switches can be used to trigger Moving Platforms to start or stop moving. You can use Sci-Eye mode to see which Switch is connected to which tool – a feature that is very useful for puzzle levels that contain multiple Switches.
Teleports come in pairs and can be used to warp weapons and Splatts from one Teleport Unit to the paired Teleport Unit. A Teleport can be entered and exited from either side and each side is colour coded to make life easier – anything that goes into the Blue side of one Teleport will exit from the Blue side of the other. Similarly anything that goes into the Orange side will come out of the Orange side of the paired Teleport.
This rule also applied to any projectiles shot through a Teleport, making it possible to fire a Cannonball or Harpoon Bolt through a Teleport for a surprise attack that the Splatts will never see coming.
Pop-Up Spikes are sharp and pointy, just like ordinary Spikes, however the similarities stop there. Pop-Up Spikes will always be connected to a Switch and are stored inside a metal container, making them completely harmless to all Splatts until they are activated.
If the Pop-Up Spikes have not been activated by the Switch, Splatts can walk over the metal container unhindered. Once activated, the Pop-Up Spikes will ‘pop up’ without warning whenever a Splatt walks over the container. The Splatt will be thrown up into the air with the force of the Spikes popping up, which will prove deadly for Rapid and Alpha Splatts. The Tank Splatt is capable of taking a hit from the Pop-Up Spikes without dying, so you will need to combine other deadly weapons into your traps to take out this solidly built Splatt.
We hope you’ve enjoyed reading about all the tools and weapons and are looking forward to being let loose in our labs when we launch 101 Ways To Die on Steam, Xbox One and Playstation 4 later this year!
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